AI Insights · Timothy · October 2022
Top 5 Business Games Performance in New Zealand for Q3 2022
Discover the top-performing business games in New Zealand for Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw intriguing trends in the performance of the top 5 business games on a unified platform in New Zealand. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited experienced significant growth in revenue, starting from a modest $5 in mid-July and peaking at approximately $4.7K in mid-August. Weekly downloads also saw a notable increase, reaching around 2.9K in early August before settling at around 881 by the end of September. Active users followed a similar upward trend, peaking at roughly 2.7K in early August and maintaining around 1.6K by the end of the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd displayed a steady revenue stream, averaging around $2K weekly, with minor fluctuations. Downloads varied throughout the quarter, peaking at 1.6K in mid-September, while active users exhibited a consistent pattern, starting at 3K in late June and peaking at 3.4K in mid-September.
Hotel Frenzy: Design Makeover from TECHVISION PTE. LTD. maintained a stable weekly revenue of around $800. However, downloads saw a decline, starting at 658 in late June and dropping to 239 by the end of September. Active users also trended downwards, from 1.4K in late June to 727 by the end of the quarter.
The Office: Somehow We Manage by Eastside Games had a varied revenue pattern, starting at $350 in late June, spiking to $1.6K in late August, and averaging around $600 towards the end of the quarter. Downloads were relatively low, peaking at 171 in mid-July but dropping significantly to just 50 by the end of September. Active users decreased steadily from 556 in late June to 248 by the end of the quarter.
Grand Hotel Mania: Management by MY.GAMES B.V. showed consistent weekly revenue, averaging around $600. Downloads fluctuated lightly, starting at 55 in late June and hovering around 46 by the end of September. Active users remained relatively stable, starting at 1.7K in late June and ending at 1.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.